Sunday 31 December 2017

Minor Project: Mr Polo Modelling Progress

Fig: Mr Polo Head Model 1
Fig 2: Mr Polo Head Model 2
Fig 3: Mr Polo Body Model
The head needs some more finessing to get Mr Polo's brows and eyes sorted, I haven't quite figured out whether or not to model the hints of a mouth he has on the sides of his head or leave it for texturing, so that is also another thing on the list of things to do.

Bodywise, Mr Polo's is rather simple in comparison to the other two bogeyman due to it primarily being his coat. His feet are my main concern as I want to make sure that they aren't obscured by the coat to allow for a clean rig, so i might lift up the coat as to avoid the overlap shown in the orthographs, allowing the entire shoe from the side to be shown. If that doesn't work i might also have to consider increasing the size of the base to allow for clear back and forth movements to be shown.

Wednesday 27 December 2017

Minor Project:O'Barney Orthographs

Fig 1: Final Design for O'Barney

Fig 2: O'Barney Body Orthographs

Fig 3:O'Barney Head Orthographs 
From the feedback I received on the previous post, this is the final result for O'Barney. In the orthographs for the head I included an unhooded O'Barney to help in understand how the hood of his raincoat would Rest on his head.

Thursday 7 December 2017

Minor project: O'Barney Continuing Design

Fig 1: Continuing Designs for O'Barney by Exploring Body Types
Here are some more concepts for O'Barney, coming off from the Interim Crit where admittedly he was my least thought out design of the three bogeymen characters I went and re-evaluated his design and played with some body types, as well as some raincoat and macintosh designs from around the 1980's which is the time when Matthew, the person I got the description of O'Barney, would of been a child. While i liked the idea of him having a blank stare I felt like that restricted the character a little so while I kept the round eyes I made him look more angry and threatening.

Tuesday 5 December 2017

Minor Project: Mr Plimsoll Modelling and Updated Orthographs


Fig 1: Model Before the Addition to the Orthographs

As I was in the process of modelling the head for the character of Mr Plimsolls I ran into some issues as to how to model the top of his head as I didn't feature it in my orthographs, having him wear his hat instead. This cause me some problems in understanding the head and where to put vertices so I went back and updated the orthographs to show potentially how the head would look under the hat.
Fig 2: An Update to the Orthograph
The addition is pretty basic but because I don't plan on showing the character without his hat I thought that keeping it simple was the way to go. Also I realise that the character also doesn't have a well rounded back to his skull, it lands a little short of the mark, this seems to be a common mistake I do as it also happened in the previous project I did in regards to 3D modelling and it is something that I would have to work on in future.

Fig 3: Model After the Addition to the Orthograph

 Overall I feel like the addition I made to the orthographs helped in increasing my understanding of the character in a 3D space, it does feel better having an idea of where the skull could be laid out under the hat rather then guessing. There are some things about this model that I am nervous about, like the protruding cheeks, the nose and the mouth, I feel more confident and positive in going about it.

Sunday 3 December 2017

Minor Project: Mr Polo Final Design and Orthographs

Fig 1: Finalised Design for Mr Polo


Fig 2: Head Orthographs
Fig 3: Body Orthographs

Fig 4: Additional notes for Mr Polo's Scarf
This is my finalised design for the character of Mr Polo for my Project. His design is significantly simple in comparison to Mr Plimsoll, he doesn't have visible legs, something that would be a challenge to create in 3D, however due to the description on the character mentioning how he appears to "glide along" I felt like it was a direction suitable to the character. Although, as I go about the modelling process, I might widen the end of his coat slightly just to allow for minor leg motion when it comes to rigging. As well as this I wasn't sure if I should include a mouth on him or not, considering his face is mostly covered with his jumper and scarf I didn't think it would be too necessary to include one. However if I do end up giving him a mouth I would probably add it in 2D as a time saver instead of modelling a mouth that would barely be seen.

My main concerns over modelling this character mainly revolves around how to model his eyes and the process of making his scarf despite the fact that I was able to make one in my previous project.