|Fig 1: Default al.standard Material|
|Fig 2: Shallow Map Added|
|Fig 2: Mid Map Added|
|Fig 3: Deep Map Added|
This class practice was about applying detailed skin texture using Arnold SSS. Using Arnold made the whole process of applying Shallow, Mid and Depth maps to texture for the model was very efficient in comparison to the previous versions of Maya.
(Model Provided by eat3D)