Thursday 9 November 2017

Maya Tutorial: Arnold SSS


Fig 1: Default al.standard Material

Fig 2: Shallow Map Added

Fig 2: Mid Map Added

Fig 3: Deep Map Added

This class practice was about applying detailed skin texture using Arnold SSS. Using Arnold made the whole process of applying Shallow, Mid and Depth maps to texture for the model was very efficient in comparison to the previous versions of Maya.

(Model Provided by eat3D)


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