My Influence Map for Despina, it contains general ideas for all 3 shots of what I want in my city. Especially the lighting and the brightness as well as the shapes of the building I was going for. as well as the desert environment for the establishing shot.
Showing posts with label Invisible Cities. Show all posts
Showing posts with label Invisible Cities. Show all posts
Friday, 23 October 2015
Thursday, 22 October 2015
Interior Shot of Despina
Feedback would be lovely :)
((I dont know what happened to the gif's quality but the indivitual frames on the psd file arent corrupted like that, so i guess its because there is a lack of background in those sections or something))
((I dont know what happened to the gif's quality but the indivitual frames on the psd file arent corrupted like that, so i guess its because there is a lack of background in those sections or something))
External Low Angle Shot of Despina
Exterior Shot of Despina
Tuesday, 20 October 2015
Colour Comps Low Angle Exterior and Interior Shots
I drew some more colour comps, primarily focusing on the exterior low angle and the interior shot and the perspectives of each, with the help of Jordan, by copying the original image and scaling it down to include more of the environment. I wanted to have a more layered approach, by having a foreground, mid ground and background.
For the exterior low angle shot, I wanted to have the street lead to the market hall where the interior shot is based. Putting it near the ocean to give the sense that the city does lots of trading of the coast. For the final piece, for the interior I will included more items for the travellers travel in from the desert. Such as carpets and traveller gear for the harsh sun.
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| Interior Shot |
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| Low Angle Exterior |
Sunday, 18 October 2015
Photoshop: Colour Composition Thumbnails
Below are my Coloured Final thumbnails for my city, Despina before I draw the Final pieces. There are a few things that I'd like to change in the Final piece. I might even do the establishing scene again from the sailor's perspective, from which the cities silhouette is a camel. But I still want to have the concept that the viewer is exploring the cities along with traveller. Also I will sort out the pespective and expand of the city seen in the second shot, to exaggerate the scene and give it more depth.
Thursday, 15 October 2015
Photoshop: Master Study and Abstract Thumbnails
Here is my Master Study works and the Abstract Thumbnails of Baucis with and without the lasso tool, then I merged them together. I enjoyed using the lasso tool but I had a few issues with merging the two, I feel as though I should of experimented with masking and some of the layer options a bit more.

Monday, 12 October 2015
Invisible Cities- Additional Thumbnails: Despina
Now then I have come to realise my mistake while I was writing up my OGR, and thanks to the feedback I re-read the description to Despina and saw that I only thought of half of the city's looks. So to combat this ignorance of mine I drew up some more concepts, from both the camel's view and the sailor's view. I also thought that the city would have different influences depending on what side you are looking at, from the sea you'd see more arabic inspired buildings, domed roofs with rusted reds and browns. While to the desert side it would be more modern day european holiday city like in my original concepts. I also need to look into the formations of Desert sand and of the Sea for futher research of their natural structures.
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| Fig 1: View of Despina from the ship, I wanted the main figure of the city from this view to look like a bactrian camel |
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| Fig 2: View of Despina from the camel, I tried to make the main silhouette of the city look as much as a tanker as possible |
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| Fig 3: rough concepts of the second shot of the city, I need to use more of the perspective tips from the Photoshop Lessons to improve this but its a start. |
Wednesday, 7 October 2015
OGR: Invisible Cities
Scribd. seemed to enjoy resizing all of my slides, I have tried fixing it but it still messing things up.
Monday, 5 October 2015
Invisible Cities 82-101
I found the cities in these last 20 thumbnails to be very interesting, and I had fun drawing them, especially Marozia dual cities and Andria was enjoyable to draw aswell. I also did some more thumbnails for Despina just because I wanted to be a bit more sure of the colours I'd like to use, mainly being orange and blue along with white and red.
| Thumbnails 82-91 |
| Thumbnails 92-101 |
Invisible Cities 52-81
| Thumbnails 52-61 |
| Thumbnails 62-71 |
| Thumbnails 72-81 |
Invisible Cities: 44-51
Invisible Cities 35-43
Sunday, 4 October 2015
Invisible Cities: 21-34
Sunday, 27 September 2015
Invisible Cities Thumbnails 1-20
So far out of the cities I have done, I have found that Despina is the one that I have more ideas for. As I was reading the description of that particular city, I was constently reminded of the city Monte Gordo Algarve Portugal, a short drive down from the city my Dad is from. So I feel as though I can relate to that city more as I can reference Monte Gordo in the design.
As well as Despina, Isidora was also a city that I enjoyed the description of. As I kept reading about it I was again reminded of a city in the Algarve, mainly the square of Vila Real de Santo António, my dad's hometown. Because of the square in Vila Real being so destintive I felt as though if I was to choose Isidora i could encorperate that design of the square into the final concept pieces.
One of the cities I did find hard to draw down was Zara, mainly because it seemed so boring to me, I couldnt imagine how to make the city feel vibrate and alive and while some of the aspects of the town, like the astronomer's glass towers the rest of the description was too un interesting to me to figure out how to make sense of how that city would work.
As well as Despina, Isidora was also a city that I enjoyed the description of. As I kept reading about it I was again reminded of a city in the Algarve, mainly the square of Vila Real de Santo António, my dad's hometown. Because of the square in Vila Real being so destintive I felt as though if I was to choose Isidora i could encorperate that design of the square into the final concept pieces.
One of the cities I did find hard to draw down was Zara, mainly because it seemed so boring to me, I couldnt imagine how to make the city feel vibrate and alive and while some of the aspects of the town, like the astronomer's glass towers the rest of the description was too un interesting to me to figure out how to make sense of how that city would work.
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| Fig 1: 1-6 showing the cities of Diomira, Isidora and Dorothea |
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| Fig 2: 7-10 as well as 16, showing the cities of Zaira, Anastasia and Tamara |
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| Fig 3: 11-15 Additional sketches to the cities from 1-6 top to bottom being Diomira, Isidora and Dorothea |
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| Fig 4: 17-20, displaying the cities of Zara and Despina |
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