Showing posts with label Invisible Cities. Show all posts
Showing posts with label Invisible Cities. Show all posts

Friday, 23 October 2015

Invisible Cities: Influence Map

My Influence Map for Despina, it contains general ideas for all 3 shots of what I want in my city. Especially the lighting and the brightness as well as the shapes of the building I was going for. as well as the desert environment for the establishing shot.


Thursday, 22 October 2015

Invisible Cities: Despina Art Of

Invisible Cities Crit Presentation


Interior Shot of Despina


This is the Interior of Despina. It is the inside of the building in the exteral low angle shot. I wanted the city to have a porting city like feel, which means that it would have lots of business going in and out of the city from both the sea and the desert. So I wanted to show the trading aspect of the city.
Feedback would be lovely :)
((I dont know what happened to the gif's quality but the indivitual frames on the psd file arent corrupted like that, so i guess its because there is a lack of background in those sections or something))




External Low Angle Shot of Despina

This is my External Low Angle shot of Despina. I tried using the blur feature and texture brushes to give more depth to the image. I also experimented with lighting and colours to show perspective and lighting.
Feedback would be lovely :)






Exterior Shot of Despina


This is my Exterior shot of Despina. I decided to draw it from the camels view, from the desert. It took me a while to sort out the colours and the where to place the buildings but I'm happy with how it looks so far.
Feedback is very much welcome :)





Tuesday, 20 October 2015

Colour Comps Low Angle Exterior and Interior Shots

I drew some more colour comps, primarily focusing on the exterior low angle and the interior shot and the perspectives of each, with the help of Jordan, by copying the original image and scaling it down to include more of the environment. I wanted to have a more layered approach, by having a foreground, mid ground and background.
For the exterior low angle shot, I wanted to have the street lead to the market hall where the interior shot is based. Putting it near the ocean to give the sense that the city does lots of trading of the coast. For the final piece, for the interior I will included more items for the travellers travel in from the desert. Such as carpets and traveller gear for the harsh sun.


Interior Shot

Low Angle Exterior

Sunday, 18 October 2015

Photoshop: Colour Composition Thumbnails


Below are my Coloured Final thumbnails for my city, Despina before I draw the Final pieces. There are a few things that I'd like to change in the Final piece. I might even do the establishing scene again from the sailor's perspective, from which the cities silhouette is a camel. But I still want to have the concept that the viewer is exploring the cities along with traveller. Also I will sort out the pespective and expand of the city seen in the second shot, to exaggerate the scene and give it more depth.







Thursday, 15 October 2015

Photoshop: Master Study and Abstract Thumbnails


Here is my Master Study works and the Abstract Thumbnails of Baucis with and without the lasso tool, then I merged them together. I enjoyed using the lasso tool but I had a few issues with merging the two, I feel as though I should of experimented with masking and some of the layer options a bit more.






Monday, 12 October 2015

Invisible Cities- Additional Thumbnails: Despina


Now then I have come to realise my mistake while I was writing up my OGR, and thanks to the feedback I re-read the description to Despina and saw that I only thought of half of the city's looks. So to combat this ignorance of mine I drew up some more concepts, from both the camel's view and the sailor's view. I also thought that the city would have different influences depending on what side you are looking at, from the sea you'd see more arabic inspired buildings, domed roofs with rusted reds and browns. While to the desert side it would be more modern day european holiday city like in my original concepts. I also need to look into the formations of Desert sand and of the Sea for futher research of their natural structures.


Fig 1: View of Despina from the ship, I wanted the main figure of the city from this view to look like a bactrian camel
Fig 2: View of Despina from the camel, I tried to make the main silhouette of the city look as much as a tanker as possible 

Fig 3: rough concepts of the second shot of the city, I need to use more of the perspective tips from the Photoshop Lessons to improve this but its a start.

Wednesday, 7 October 2015

OGR: Invisible Cities


Scribd. seemed to enjoy resizing all of my slides, I have tried fixing it but it still messing things up.

Monday, 5 October 2015

Invisible Cities 82-101

I found the cities in these last 20 thumbnails to be very interesting, and I had fun drawing them, especially Marozia dual cities and Andria was enjoyable to draw aswell. I also did some more thumbnails for Despina just because I wanted to be a bit more sure of the colours I'd like to use, mainly being orange and blue along with white and red.

Thumbnails 82-91

Thumbnails 92-101

Invisible Cities 52-81


 I did these thumbnails in Photoshop, some are really rough and abstract mainly because I couldnt get a good idea of what I could do with that city, and I am still a bit inexperienced with the software, especially the lack of stabilising for the brushes.

Thumbnails 52-61

Thumbnails 62-71

Thumbnails 72-81


Invisible Cities: 44-51

44-45: Ersilia, 46: Leandus

47-51: Esmeralda
These are the last ones that I did traditionally in my sketchbook, the other 50 were done digitally on Photoshop.

Invisible Cities 35-43

35 Sophronia, 36 and 37 Zemrude

38-40 Aglaura

41-43 Octavia, includes a sketch of the structure of the web city.




Sunday, 4 October 2015

Invisible Cities: 21-34

A few more Thumbnails for the Invisible Cities Project.


Zirma, 24 is a pencil sketch that displays a shot of the city from the side.

25 Maurilia and 26-27 Fedora, includes additional sketch designs of statues and monuments.

Baucis

31-32: Sophronia and 33-34 Eutropia

Sunday, 27 September 2015

Invisible Cities Thumbnails 1-20

So far out of the cities I have done, I have found that Despina is the one that I have more ideas for. As I was reading the description of that particular city, I was constently reminded of the city Monte Gordo Algarve Portugal, a short drive down from the city my Dad is from. So I feel as though I can relate to that city more as I can reference Monte Gordo in the design.

As well as Despina, Isidora was also a city that I enjoyed the description of. As I kept reading about it I was again reminded of a city in the Algarve, mainly the square of Vila Real de Santo António, my dad's hometown. Because of the square in Vila Real being so destintive I felt as though if I was to choose Isidora i could encorperate that design of the square into the final concept pieces.

One of the cities I did find hard to draw down was Zara, mainly because it seemed so boring to me, I couldnt imagine how to make the city feel vibrate and alive and while some of the aspects of the town, like the astronomer's glass towers the rest of the description was too un interesting to me to figure out how to make sense of how that city would work.

Fig 1: 1-6 showing the cities of Diomira, Isidora and Dorothea

Fig 2: 7-10 as well as 16, showing the cities of Zaira, Anastasia and Tamara

Fig 3: 11-15 Additional sketches to the cities from 1-6 top to bottom being Diomira, Isidora and Dorothea

Fig 4: 17-20, displaying the cities of Zara and Despina