Thursday 30 November 2017

Thursday 16 November 2017

Minor Project: Mr Polo Continuing Design

Fig 1: The Two Designs that were most popular from the Second Character Concept Post


From the feedback provided for my previous post about Mr Polo, these two designs were the most popular, however I got feedback in that while these two concepts are the most successful in understanding the description given for him, they still weren't that creepy or monstrous. 

From being giving this feedback I went back and looked at how could I make this character look scary while keeping the round features that were key to the character. I looked at some Popeye the Sailor cartoons featuring the character Wimpy, one of my influences for this character and found that in the short movie "Shiver Me Timbers" that Wimpy's eyes open when scared which is in some way a bit disturbing. How skeletons and ghosts are portrayed in 1930's cartoons also picked my fancy due to how the "eyes" on those characters appear to be empty by how they apply black to the circle of the eye, similar to shading the end of a cylinder at a 3/4 view. 


Fig 2: Characters that helped influence the creepiness in Mr Polo
(Wimpy from Popeye the Sailor (Image from the animation "Shiver Me Timbers" 1934), Skeleton from the Tom & Jerry animation "Wot a Night", 1931, and a ghost from the game Cuphead)


With these ideas I got to making some designs, based on the 2 original designs from the previous post, and started to mess around with this idea of empty eye sockets and just complete large black eyes in general and seeing how they look with the character. I feel like number 2 I was more happy to play around with his body but I also like number 4 for the fact that only certain expressions would show that concept off however my only concern would be about how expression would he be to allow him to show emotions like surprise or anger to allow for his eyes to show fully? 

Fig 3: Continuation of the Designs including Addition Notations

Wednesday 15 November 2017

Minor Project: Mr Polo Character Concept 2

Fig 1: Mr Polo Character Concepts
I went over my designs for Mr Polo from the previous post and attempted to incorporated clothing to his design. Based on his description on being wrapped up in wool and the part of how he seemed to glide instead of walk, I experimented with some ideas that would incorporate those features. I still think that he needs more work to be creepy but I feel like number 3 and 8 are more on the way to be creepy. While 6, suits the style a little better then the others but he doesn't entirely suit the characteristic I was given. However I feel as though his body shape is one that I would like to explore further upon.

Tuesday 14 November 2017

Minor Project: Mr Polo Character Concept- Body Types


I'm still in the process of thinking about what clothes to give Mr Polo, so here are a series of concepts depicting different body types. I think that in the final design his feet wouldn't be shown, to help in visualizing the idea of how he looked like he glided along instead of actually walked, however feet have been drawn here to help in understanding what body shape feel more suited to his character. It was hard making him look monstrous as he was described as being round and baby-like but I feel as though I made some progress in capturing some sense of creepiness from some of the facial expressions in some of the design concepts.

Minor Project: O'Barney Character Concept

Fig 1: O'Barney Character Concepts
For O' Barney I want to go for a large character with a big upper half and and smaller lower half. While I feel as though I have achieved what I was going for, I think that I could of worked on more diversity on the types of body to prevent it from looking samey. However I think that facial expression wise I think that I have been able to achieve different looks in most of the designs, each showing different personalities related to the description given to me of O'Barney's character.

Monday 13 November 2017

Minor Project: Character Concepts- Mr Plimsoll 2

Fig 1: Mr Plimsoll's Concept Art
In response to the feedback I was given in my earlier Mr Plimsoll's concept art post, I went over the design for Mr Plimsoll, the main goal in making him look sinister which was something That I lacked in the older post. I also played around with one body in the other post of him having a hunched back and played with how extreme I could get it to be. I feel like my knowledge of the period of animation style that I am trying to go for has improved from the past post and I think that I have a better understanding of how far you can take characters when drawing in this style.

Minor Project: Character Influences



Here are three influence maps for the three bogeymen that I would like to focus on for this project:



Fig 1: Mr Plimsoll's Influence Map
For Mr. Plimsoll I first looked at examples of old men in 1930's cartoon, such as the titular character from the Betty Boop animated short "The Old Man of the Mountain" and Miser from "Little Dutch Mill". From there I looked at examples of both old men and long legs from other sources. As one of the key features of Mr. Plimsoll is his long legs and large feet I look at birds such as cranes and the shoebill stork. This was because they have the delicate long legs that look creepy as well as the ratio of body to leg is what I am trying to achieve with the character. As well as this I looked at snapping turtles as well for the way they extend there neck is similar to a person with a hunched back, which fits into the description I was given about Mr Plimsolls. In general what I was looking for as influence for this character was a lanky build,  which is why characters like Olive Oyl and Jack Skellington as examples, as well as old characters or extreme facial expressions that fit with who Mr Plimsolls is as a Bogeyman character.

Fig 2: O'Barney's Influence Map
O'Barney's influences are mainly revolving around large characters with big torsos and small legs. As the one thing I got from his story was the fact that he was violent and did a number of violent acts such as punch through a front door i felt that it was appropriate to assume that his arms would be big, like a gorilla. There are quite a lot of examples of large characters present in early cartoons including Pete from "Steam Boat Willie", Fearless Fred from the Betty Boop series of animations, Bluto from the Popeye series and others. I didn't so rely on other sources for O'Barney due to the this type of character being rather prevalent in this period of animation however I did have a look into later examples such as the genie boss, Dijimmi the Great, and the pirate boss, Captain Brineybeard from the 2017 game Cuphead, a game that is heavily influence by this style of animation. As well as that example I also looked at big animals such as bears and gorilla for influence on how to exaggerate O'Barney's features.  


Fig 3: Mr Polo's Influence Map
The Influences for Mr Polo mainly revolved around him looking round and soft like a baby despite being an adult. Looking at 1930s cartoons, I was trying to find characters that had a bald circular design, such as Grampy from Betty Boop, The Goon and Wimpy from The Popeye Series of animations, Porky Pig from Looney Tunes was also featured for his circular childish characteristic and also Dr Dekapan from Osomatsu-kun was included for his body shape. Also due to his affiliation with plants in his description I also looked at plants and mushrooms that have a dome like appearance. I looked into aquatic creatures like the blobfish and jellyfish for a similar reason. I also looked at Wooden and China Dolls because I want to give Mr Polo a sense of the uncanny and I feel like Dolls allow for that.


Friday 10 November 2017

Minor Project: Sketchbook Concepts

Fig 1: Life Drawing Clown

Fig 2: Mr Plimsolls

Fig 3: Mr Plimsolls 2

Fig 4: O' Barney 

Fig 6: Additional Sketches

 Some sketches in my sketchbook for some of the bogeyman characters I am creating, still trying to figure out the 1930's rubberhose style and I've been looking around for individual characters and cartoons to help in influencing the character designs for individual bogeymen.

Thursday 9 November 2017

Maya Tutorial: Atmosphere

Fig 1: Without Atmosphere added

Fig 2: With Atmosphere Added


Because of the addition of Arnold as the standard in Maya 2017 and 2018, the capabilities of producing realistic renders has increased. An example of this is with the Arnold Environment setting in the Arnold Render settings which allows for the addition of atmosphere to interact with lighting in the scene, it is also able to be customised to allow for many uses. Setting an Atmosphere allows for a more realistic render and Arnold has made it easier to enable this addition to the render in comparison to mental ray in older versions.

Maya Tutorial: Arnold Lighting

Fig 1: Arnold Area Lighting


Fig 2: Arnold Mesh Lighting and Area Lighting
Fig 3: Arnold Skydome
Here are some Lighting effects produced by the Arnold Lighting available on Maya 2017. While these types of Lighting were available in the older versions of Maya with the mental ray renderer, Arnold in Maya 2017 allows for more realistic lighting with its options being more in depth in achieving the required lighting for a scene.

Maya Tutorial: Arnold SSS


Fig 1: Default al.standard Material

Fig 2: Shallow Map Added

Fig 2: Mid Map Added

Fig 3: Deep Map Added

This class practice was about applying detailed skin texture using Arnold SSS. Using Arnold made the whole process of applying Shallow, Mid and Depth maps to texture for the model was very efficient in comparison to the previous versions of Maya.

(Model Provided by eat3D)


Minor Project: Bogeymen Descriptions

Mr Plimsolls:

An old man with a bald head, and a hunched back. During Summer he would wear a peaked cap, a white vest top, white to the knee shorts, brown calf high socks and white plimsolls. Lived in a bungalow with an overgrown front garden, with a giant hedge that covered the entire house, hiding it away from view.
The young girl would see him, early in the morning, shuffle up and down the road, stick in one hand and bag in the other. He would pause, waving his stick and shouting out before continuing his pace down the road. One Summer the girl had such bad nightmare of Mr Plimsolls, of him staring and stalking her, that she spent an entire summer trapped indoors from the fear of him getting her.

(Story by Catharine Lima)

Life Drawing Clown:

A life drawing model, who was modelling in front of a class of primary school aged students, dressed as a clown, wore a red puffy wig on his head and face mask that had a overtly smiley face with a red nose. Wore a purple suit coat, with yellow striped pants, a white shirt and a big comedic bow. Looked scary enough to implement a fear of clowns.

(Story by Kav Bala)

O' Barney:

An aggressive neighbour, he was an unshaven, bald, rough looking man who wore a blue duffel coat. Would stare at his neighbour's house from a nearby field. Was also involved in multiple cases of property damage to his neighbour including, slashing tires, smashing his neighbour's front door and almost doing violent act to his neighbour. The son, my cousin, was terrified of the run ins he had with O' Barney.

(Story by Matthew Robinson)

Mr Polo (The Two Brothers):

Two Polish brothers who, to the young boy, looked "impossibly old and undoubtedly weird". One brother was never seen, acting as though he was a shadow, while the other brother, referred to as "Polo"
Polo appearance was similar to a baby's, bald and neckless, bulky build with skin that appeared grey. He was wrapped up in layers and layers of woollen clothing, and was elusive and mysterious. Picking ingredients in his garden like a witch or warlock. Because he looked and acted so different, hidden in mystery, the boy next door felt as though he brought fear and the cold with him even in hot summer days

(Story by Phil Gomm)

Werewolf Dad:

A dad who when asleep sounded so beastly it was like he turned into a werewolf in his sleep. It scared his daughter so much that she would lay in bed as straight as a mummy trying not to move just in case the werewolf came into her room to eat her.

(Story by Deanna Crisbacher)


More Descriptions will be added in due time.