Tuesday 10 October 2017

Minor/Major Project: Mr Plimsolls Concept Art



Fig 1: Head Concept for Mr. Plimsolls

Fig 2: Body Concepts for Mr. Plimsolls

Here are some initial head and body concept art for Mr. Plimsolls in the style of the 1930's. I have decided to go down the route of the surreal cartoon style of early animation, influenced by the early Walt Disney and the Fleischer Studio cartoons. I decided upon this style because I like the appeal of the style and there is a lot more to work here then with my other style choice. Because the animation at the time was very experimental, it lead to very bizarre and, in a way, scary cartoon shorts and because of this I feel as though this style would fit with my theme of childhood bogeymen very well.

Feedback on this post would be most welcome.

Monday 9 October 2017

Minor/Major Project: Bogeyman Research Assistance @Phil

For my project I am doing it about childhood bogeymen, inspired by my mum's childhood neighbor, nicknamed Mr. Plimsoll who scared her as a kid. I would like to gather a collection of various stories, detailing other peoples childhood bogeymen, to create a good archive of character concepts to have a well informed basis to form character designs from. The main things that I would like answered are things like:
  • Who were they to you? a neighbor, a family member, a teacher etc.
  • What they looked like (detailed description)? 
  • What were the things they did that scared you?

To provide some context as to what I am after here is a synopsis of my Mum's bogeyman, Mr.Plimsoll:

Mr. Plimsoll was an elderly old man who lived down the road from my mum's house as a child. He had a bald head, a hunched back and carried a canvas bag in one hand and a walking stick in the other. In summer he would wear a peaked cap, a stained white vest top, white shorts that went to his knees, brown calf length socks and a white pair of his namesake plimsolls.
My Mother and her Brothers would play "Knock Down Ginger" on the door of his bungalow, that had an overgrown garden. The house couldn't be seen from the outside because of a big bush that so thick that it engulfed the bungalow in its foliage.
He would leave the house early at 6:30, walking up and down the street at a ridiculously fast pace for a man his age. As he did so he would chuck his stick in the air yelling as he went. My mum suffered from nightmares about him, having dreams of him staring in at her through the window. He scared her so much that she spent the entire summer holidays one year indoors.


If you are able to provide you own childhood bogeymen please comment on this post with your stories, providing answers to the questions above. It would be a big help for me in gathering research onto this topic and with the creative process as well.

Thursday 5 October 2017

Minor/Major Project: Influence Maps



Fig 1: Examples include: Fleischer Studios Betty Boop, Popeye and Bimbo, Disney Studios Mick Mouse and the Silly Symphonies
As well as these Kingdom Hearts 2's "Timeless River" and Cuphead is also featured as modern examples

Fig 2: The Artists featured includes: Edward Gorey, Tim Burton, Kenshi Yonezu, Mikolaj Cielniak, Henry Patrick Raleigh, Shan Jiang
Game included: Machinarium

Some in depth style influences that I'm still deciding on for my project. I'm leaning more onto the early cartoon style of the 1930s because of its simplicity and surrealism. However I'd like to feature the Illustrative styles of the Victorian and Edwardian times in some way. Maybe as a style shift to make the bogeymen appear more monstrous? At this point I still planning out what i want to do and achieve for the characters and the project as a whole so I shall keep experimenting.

Maya Tutorial: Ambient Occlusion and Wire Frame made with Arnold

Fig 1: Ambient Occlusion on Model

Fig 2: Wireframe on Model


Achieving Ambient Occlusion and Wireframe Renders in Maya 2017 is so much easier to achieve with the renderer Arnold. Instead of going through a long process to get these renders in the old versions of Maya with Mental Ray, with Arnold the process has been greatly simplified.

(Model Provided by eat3D)